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Magical Girl (2023)

This project was created as part of my ZBrush character class, and was my first time using the program. Modeling and UVs were done in ZBrush, with a little UV touchup in Maya, and texturing was done in Substance Painter. For the final renders, I used Marmoset Toolbag 4. I had a lot of fun turning this from concept to a reality and experimenting with an anime figure style in 3D.  

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Nana's Glasses (2023)

Nana's Glasses was a project I created for my Visual Effects class focused on texturing and materials. For this assignment, I took inspiration from the popular manga Nana to create a vignette. The story of Nana focuses on themes of abandonment, change, and growing apart, so I thought it would be a perfect fit for a project that incorporates aging materials. For this project, I used a variety of programs; mostly Maya, ZBrush, and Substance Painter, but also Illustrator and Procreate here and there.

Candy Queendom (2022)

Candy Queendom is a project made for my Game Art class using Maya, Unreal Engine, and Substance Painter. The project was composed of three elements; a large structure, modular building, and environment. Throughout the course of this project I learned a lot about Unreal Engine as well as what goes into the process of creating a game environment with a certain polygon budget and PBR materials.  

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The Fruit Cup (2023)

Another project for my Visual Effects materials course; the goal of The Fruit Cup was to create realistic fruit in both a new and rotten state. This was one of my most challenging projects, but I learned a lot from it and am proud of the results! For this project, I used a variety of programs; mostly Maya, ZBrush, and Substance Painter, but also Illustrator and Procreate here and there.

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Patches - When We Sleep (2022)

This is a character model I created in Maya of Patches, a carnival cat, from my upcoming senior film “When We Sleep”. I had a blast bringing this guy to life and working through different problem solving approaches when it came to details like the ruffles, etc. Original design by Christine Quezada.

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Original design by Christine Quezada, colors by me.

The Little Room (2022)

The Little Room is an environment I created in Maya inspired by media like The Borrowers, The Secret World of Arietty, and my love of dollhouses. For this project, I modeled, textured, and lit the room and everything in it. 

Rigging Experience (2023)

During my time at college I took an introductory rigging class. While it's not something I'm passionate about, I wanted to understand some basics of rigging to help inform my character designing and modeling. I learned how to make and operate a basic rig, and learned about IK and FK joints, pull vectors, weight painting, making and naming controls, and more. This class was a hard one for me- rigging did not come as naturally as modeling for sure! But I'm very glad I took it because these concepts have shaped my understanding of 3D as a medium. 

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